![]() ![]() Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. Author by: Frank Klawonn Language: en Publisher by: Springer Science & Business Media Format Available: PDF, ePub, Mobi Total Read: 67 Total Download: 738 File Size: 55,5 Mb Description: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions. ![]() Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. ![]() Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. ![]()
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